﻿using System;

namespace Valve.VR
{
	// Token: 0x0200058C RID: 1420
	public struct RenderModel_Vertex_t
	{
		// Token: 0x0400141F RID: 5151
		public HmdVector3_t vPosition;

		// Token: 0x04001420 RID: 5152
		public HmdVector3_t vNormal;

		// Token: 0x04001421 RID: 5153
		public float rfTextureCoord0;

		// Token: 0x04001422 RID: 5154
		public float rfTextureCoord1;
	}
}
